A student with a passion for game development and all things Japan.
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So I wasn't going to ramble this game till we got another traller, but there's a lot of good going on around it, and we just got the game informer article about it! So let's talk about one of the games I'm look forward to quite a bit, and something that has been on people's minds since the PS5 event, Kena: Bridge of Spirits!
I honestly don't know a lot about Ember Lab. The Majora's Mask film was something I heard about but I wasn't super into Zelda yet. However I probably will check that out at some point.
The first trailer for this game was amazing. Let's start with the art style. It's seem to be Disney Pixar like, but has a very anime like flare to it. It's nice, because things having an eastern flare is always good in my opinion. It feels a lot better a lot more appealing to look at in my humble opinion.
The trailer itself comes off as a bit mysterious, as it starts with us looking at the Rot, going around in some lush looking environments. Nice!
We then cut to Kena meditating, with a voice saying this quote:
I know you are kind. You scene the power that flows through this land. Yet, you do not fully understand it.
We then cut to gameplay that shows that this game is a Zelda-style game, WHICH IS GOOD. One thing I've noticed in the gaming industry is that no-one seems to have a old school 3D Zelda like game. Let me know if there is something like that on PC, but it's good to see a developer having a crack at it! Anyways, between this and the articles from Game Informer, lets see what this game has to offer.
Let's start off with the combat. Kena can use her staff to fight with light, mid and heavy attacks. She seems to be powered by spiritual energy, which until told otherwise, I'm going assume it's the physical manifestation of chi, as it goes with the themes of this game. She can use this energy to make a block and turn her staff into a bow. The Rot can also help out in battle by distracting her enemies or powering up her attacks which sounds awesome! Kena herself can't be customized, but the rot can have these cute little hats on them. Kind
Kena's world structure seems to be wide-linear, where you can find thing along the way, but there is a definitive path. The village that you start in serves as your hub. We haven't see a lot of the game, but between the amazing visuals and breathtaking gameplay, this games should be a lot of fun. Kena:Bridge of Spirits launches Q1 2021 for PS4, PS5 and the Epic Games Store(aka, the only reason why I have it)
Funny enough I was writing about this as the delay happened. Eh. However, still looking forward to this game! Also shout out to the emberlab twitter account, they are great!
But for now, thanks for reading, and I will see you guys next time.
Written by Nana Marfo
Terrible Fate/Kena Bridge of Spirits
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So, remember when I made that poll about the time reviewing lewd anime! I feel like now is the time to re-create that. Monster Mususme was something I heard about when watching WatchMojo list in the summer of 2018. I only did this to learn about lewd animes because I think the only I had really watched at the time was Dragon Maid and My Hero. Still I know this is a monster harem anime, and that the protage's first thing is maybe trying to fuck a snake? IDK, I just know that is gonna be kinda crazy.
1.Spoilers are abounding here folks. If you want to watch it blindly... go watch it. Spoilers are here.
2. Depending on the Anime, this can get NSFW. There's no nudity in this one, but be prepared for some lewdness.
3. I am watching the subbed version.
To misquote Mr.Feel, is he going to fuck a snake? This is my review of Monster Musume: Everyday Life with Monster Girls.
Darling, not the tip the of my tail.
We begin with our protagonist, Kasum Kimihito in waking up and being chocked by his snake girl, Miia. She feels cold, so Kimihito wants to draw a bath, but instead Miia want's to be heated up by Kimihito's body. THIS IS HOW THE ANIME STARTS. I admit that is a pretty cute way to set up things, by, showing Kimihito as very nervous and Miia as kinda needy, but honestly, making a snake climax by rubbing her tail is one of weirder thing I have seen to start an anime before the opening. Weirder than Thoru transforming to start Dragon Maid.
The opening is honestly really cute, but I have to say it's not super memorable. I guess Dragon Maid's one spoilled me a bit, but hey, it's still cool. Saikousoku Fall in Love is a fun song!
Anyways, we cut to them Miia bathing and Kimihito trying his hardest not to be a perv and also not to get dragged in, as well as reflecting on the renovations he made for Mila to live with him. As he is making breakfast for her, we learn in a news report that interspercies exchange law have been around for a while, and they are being used to enhance the world rather than change it. However, we meet a women simply knowing as Smith, who is overseeing the relationship between them. Basically he can't hurt her in anyway, and she can't hurt humans at all. And yes, this is the reason in universe why he can't fuck the snake. I'm glad that the show is at least providing an excuse in universe why he's a harem protagonist.
This doesn't Miia from trying admittedly because DAMN does she love Kimihito. Or at least there's a bond there. Kimihito basically was super kind to her, despite her appearance of having a snake like lowerbody. Kimihito doesn't care. He doesn't find interspecies to be bad... species, I guess. Miia doesn't mind if anything happens between them, and even tries to get him to fuck at one point... but her snake body dislocates Kimihito's shoulder, so he needs to heal up.
After this they go on a date of sorts where Miia heads lingerie shopping, and Kimihito accidentally grabs her pants(he was wonder how she wore underwear earlier in the episode). Some people laugh at them at them along they way, but she can't harm humans. They end up in a love hotel, even though Smith told them not to but it was more because they needed to get away from the public for a bit. After some self reflection Miia asks if he's only being nice because he has to be... and tries to get him to fuck again, but Smith thanks to the power of twitter puts a stop to that. I will say Miia at least wanting to try to fuck makes things interesting. Plus she's pretty hot. I'm not a furry, she still has human parts.
Anyways, they head back and Miia asks why Kimihito is so super protective, especially after he punched the assholes. Kimihito says it was nothing, especially since they were rude to a girl. Miia tries to fuck, AGAIN(I swear this girls hard-on is like no one elses), Smith break things up, and the 3 have dinner.
The ending theme is pretty cool, it revolves around Smith, adding to the mystery around her.
I think that music is standard for a slice of life, as well as the visual style and animation. I do like a lot of the framing though as Milla has the lower half of a snake so her body is focused on one side of the screen, meaning the animators have to be smart with positioning and it works a treat. Character wise I think Kimihito is cool, and while Miia is kinda desprect, she be fun to have around.
Overall, I think that is a really good starting episode. It's a little bit insane at some point, and fucking a snake brings up a lot of questions, but I still think it's fun.
This was fun! Getting back into anime more, so keep on the look out for more first impressions and reviews!
But for now, thanks for reading and take care!
Written by Nana Marfo
Monster Musume(C)Funimation/Studio Hibari
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Racing games are cool! And last week, I spoke about Codemasters' Rally offering, and game that I thought was a bit too hard for beginners. This time however, I wanted to talk about what was one of, if not the last 7th gen(PS3/360) offering, and what it entails! There's a lot of different types of racing here's so let's take another virtual tour around Europe... and in this case the world.
So GRID:Autosport has 5 different styles of racing: Touring, Endurance, Openwheel, Tuner and Street. You race in these 5 categories and once you reach certain levels in all 5 style, you get to race in the GRID Series. I got up to the Grid Grand Slam for this article.
I will start by saying Codemasters knew how to get most of the PS3/360 at this point because THIS LOOKS LIKE A EARLY PS4 GAME. Seriously, it's insane how good a lot of cars look in this game. While I didn't play Race Driver: Grid, I know from playing Grid 2, the had the problem of too much bloom because 7th Gen. This is thankfully not much of an issue here, as everything feels very clean, crisp, and most importantly, visible. The music... well there isn't much, that's why I didn't mention it in Dirt:Rally, it's only the menus, and even I usually turn music off in a racing game to listen to my own music, or a podcast. It's how racing games are meant to be play in my opinion. I do wish there were bunch of licence songs to listen to while in race, and again, please let make weeb cars in your future games. I know F1 2020 has a livery editor, but IDK if I can put images in there.
So lets start with the gameplay and I'll get the styles I didn't like out of the way first. Compared to all of the other starter cars, the lowest level of Endurance cars are extremely fast and a bit harder to handle. While the same argument can be put across for something such as OpenWheel, there it feels better because you know there all the cars are different. Here, in everything else, you start in Road cars, and build your way up to race in the super fast cars. So it kinda feels a bit harder to start out in Endurance. Also everything is at night, and it kinda feels weird, since the game doesn't have a day to night cycle, and races don't usually last longer than 10 min, so it kinda feels unnecessary, especially with lack of visibility and all other styles taking place at daytime .
The drift challenges in tuner are super hard in my opinion. Then again I hate drifting challenges in games, so I won't talk about it because that would make me stupidly mad.
Touring cars are basically stock cars for all the Americans out there, but unlike NASCAR, we race on race tracks and street circuits instead of ovals. It's honestly really fun, as these feel like stock cars with the volume turned up, and not being forced to turn a hard left.
Before you can race, you have to qualify, and there are 3 extra championships points for qualify first here, which can make all the difference here, because there are 2 races to do! This also goes for OpenWheel as well, just with out the 3 points in Qualifying and the reverse grid that happens in the 2nd race. It's honestly fun to race around circuits such as Brands Hatch and Istanbul Park in these cars. That's all I can say about it sadly, as I don't really watch BTCC, WTCC or DTM, so all my knowledge is an outsider's knowledge, so I can't really say anything about tactics.
Tuner has 2 types of races, the drift challenges as I talked about earlier, and time trials/races. These revolve around you taking muscle and what in game are called "Jam" cars, and driving them around the track as fast as you can. I personally find the muscle cars, such as the Dodge Charger to be a bit unstable due to the amount of power in them, but the Jam cars, such as the Nissan Sliva are pretty fun to use, and the variety of cars in the Jam category is astounding. Oh I should mention how the career mode works.
So basically, once pick a style of racing, you get a choice to go to a team, where the difference are the amount of XP you earn, and how much you be able to set up your car. You have a rival to beat, but most of the time, you will want to try and beat Ravenwest Motorsport, so focus on them. I will say that this does affect the replay of the career mode quite a bit as I just feel like I need to beat RavenWest... and yea my job is done. I mean we have a lot of IRL brands here, such as Intel and Monster Energy, so why not try to make them top contenders as well?
Street racing here is mostly focused on the city, as you race places such as Barcelona and Dubai, where the surface is constantly changing, and the width of the roads can change at a moments notice. This is honest my 2nd favorate style because racing all all the different surfaces is really fun, especially when you feel it through the controller.
But now, let's get to OpenWheel.
Open-Wheel is the racing style basted on Formula 1 or Indycar if you are American, and it's the best type of racing this game has to offer in my opinion. The race feels really fast as you go around tracks like Istanbul Park, Brands Hatch and Yas Marina circuit. It also helps that the cars feel better to control with a controller! This goes for all of them, even the Endurance class. We need more sim style games that feel good to play with a controller on PC!
Overall, I can recommend this game, especially given that the new GRID game is still getting DLC, and will probably be getting a updated version later on. I think that game, as is, is really fun, even the parts that I don't like that much here is probably just me complaining a bit too much admittedly, as they have their followings! Play this. please. You can get this on PS3,360, Steam and Humble Bundle.
So, that was fun! Let me know if I should look at more racing games here, preferably ones that let me weeb up my car. Got a good few ideas on content, so stay tuned!
But for now, thanks for reading and I will see you guys next time.
Written by Nana Marfo
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Oh wow, it's another one of these! The world is still kinda shit, and for me on top of home issue, is kinda soul draining. However! We always have video games, and for me while anime games are my preferred choice, racing games would be a solid 2nd on the list for me. I find that because they usually have a story that doesn't really involve a plot, they are very easy to pick up, play for a bit, leave for a few months while real takes over, and start playing again, which makes them a prime candate for me to just write a few sentences on! And I've been playing a lot of DIRT:Rally by Codemasters, so let me talk about it!
Let me start off by saying Codemasters really knows how to make games look good. The graphics on the car are astounding, the detail in the environments are amazing, and on my new laptop with a GTX 1650 and 10th Gen i5 processor, it runs at a constant 60fps, which is insane, However, please make my own livery in the next game, I want to Mini or 1600cc car that has weeb s**t on it.
Anyways, Dirt: Rally has 3 modes, Rally, Hillclimb and Rallycross. Rally is the signature mode, as the DIRT series is derived from the Colln McRae Rally series, and man is it hard! This is admittedly somewhat due to game being very heavy on the simulation side of things, so if your like me and use a controller, watch out!
There's also a lot of differences between this and a regular street race. If I was playing something like Grid: Autosport, the street racing there involves me being on screen with a bunch of other cars, and the roads are wide enough to accommodate side by side racing. Here, it's like a bike time trial, where everything is narrow, the road furniture constantly changes, and you're on your own against the clock.
Another thing that really hinders the experience for me is the handling, which to be honesty, is pretty fine tuned for steering wheels, and it feels like I need to play with ABS on just to stop locking up or stop the car in general. Also not helping is when I'm on a snow stage and having to deal with ice physics. ICE PHYSICS. IN A RACING GAME. Yes I know this is an off road game, but still I'm not use to this.
However, once you get used to it, it's fun to race. I just think that the game has a lot of mechanic that you need to get use to, hell there is co driver yelling instructions at you for road furniture, what the road furniture is, what kind of turn the next turn is, it's too much for me to get use to at one time.
Hillclimb is something I honestly only put time into for this but to sum it up, it's like Rally, but with super modified cars and no co driver, so it's a little more traditional, but damn, do the cars there feel even more unstable at high speed with a controller.
But now on to the mode that I actually know the most about! Rallycross has only been around as a world championship since 2014, and this is the first official game for it. It's a bit lacklustre with tracks, as, there are only 3 with their variations. Lidden Hill in the UK, Hell in Norway, where it always seems to rain, and Hojles in Sweden. How did you guys miss the Estering? Or Loheac? Or Hockenheimring? I guess all of these and more are in Dirt 4, and GOD DAMN IT.
Anyway, Rallycross is mix of both touring car and rally surfaces, so you have to be versatile. The races work this way: Qualifying is split into 4 heats and 4 groups of 4 drivers, and the fastest 12 from their combined finishing positions go into the semi final. The ones in Group A start on the first row, B on the second one and C on the 3rd one. The top 3 from each Semi-Final go into the final.
I honestly enjoy this mode the most because I feel as if I have control of the cars here, though the Supercars are still very slidey and I hate them for that, but the 1600 are alright and the classic mini is a joy to drive in. It also helps that the racing keeps me on my toes with the Joker Lap. This is a lap that all care have to take which is slower, and I find that this keeps things interesting, take it too early, and your stuck at the back, take it too late, and you just lost the place you were in. It's quite interesting.
Dirt Rally seems to take a lot of learning of in my opinion, which is not great for beginners in my opinion. If Dirt Rally 2.0 is better at this I would recommenced it to everyone, but the game requires you to sit down a learn it constantly for it's rally mode, which isn't great for a racing game in my opinion, you should be able to from the get go to some extant be able sit-down, play the game for a bit and get on with your day, which I feel like it's better accomplished in Rallycross mode. For that I would have say, get this if you are a sim racing fan, it's obviously made for that crowd. Besides that, I would say look for other alternatives.
I'm really sorry that I haven't written much in the past few months, really trying to get out of this hole I seem to be in, but Damn I can't get out of it atm. Got a few plans though so please look forward to them!
But for now, take care and I will see you guys next time!
Written by Nana Marfo
Good Smile Car image taken from Good Smile Racing's Twitter
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Took me long enough to get to this review! Always, it's over! Unless you keep reading the Manga, which I'm going to because I love this show. Hell, I already bought and read the first volume of it. It’s good, and shows how sometimes things can change given the transition from the Manga to the Anime. But Manga or otherwise, was the Second season of seeing girls making cute games fun?
1. Spoilers are abounding here folks. If you want to watch it blindly... go watch it. Spoilers are here.
2. Depending on the Anime, this can get NSFW.
3. I am watching the subbed version.
Let’s make a game about bears! This is my review of New Game Season 2.
So yea, this time we are make a game about bears called PEKO, though this time there is a bit more of a story, though it mainly happens in parts. Episode 2 has a contest to design the main character of the game, and during the middle of this episode, Aoba gets her design approved,and she asks Ko for help, Ko gets frustrated at her, due to Aoba doing better than her, and for the first time in a while, being knocked down, after talking with Rin, her and Aoba team up to design a character, and Aoba ends up getting the lead character role with Ko as her supervisor. From there show begins to get more character focused again,as another contest comes up to design the key visuals with Ko winning over Aoba, but later down the line, we get some new hires, one of which is very familiar to us.
Nene in this season is working her programming and even shows off her games to Ahagon(pls don’t shoot me), Aoba, and their other childhood Hotarun, who I will talk about when I analyse Aoba’s character for this season. Thanks to this she’s able to get hired on a temporary contract. We also meet Momiji Mochizuki and Narumi Tsubame. Momiji(who I will just call Momo from now on) realises that Ko didn’t do the charter designs, and upon entry, targets Aoba as her rival and also gets her name wrong.
These 2 are interesting duo, with a lot of scenes with just those 2 show Narumi being the adult, and Momo being the creative child. It’s a nice bond they share.
The last episode brings in a storyline that I think will just remain in the Manga. I’ll speak about this more in a different blog post, but Ko decides to go to France to work on a game, in order for her to gain more experience and get better. Aoba and Company make their feelings known, and episode ends with Aoba looking forward to the future. This story isn’t a lot, but it’s a pretty decent spine for what is a LOT of character development, and the effect of a publisher’s demands really helps, as Christina has to get use to working with the people from the company. Hell, she even stops Ko from retiring completely, as she wants her to work for Eagle Jump when she becomes better.
Let’s start with the smaller developments. Hajime is has been adapting from being an animator to being a designer, and she ends up leaning on Aoba and Yun for a bit of help. She’s also shown to be working very hard, and also still an Otaku, which becomes a plot point towards the end, as she talks about having to fit in during high school, while Yun on the other hand didn’t try to fit in at all, and they realise they are more similar than they thought! It’s a really nice change of pace, as these tend to dislike each other with their banter in season 1.
Hifiumi’s arc is more focused on becoming a leader for her the character team, as learns to conquer her social anxiety. However, I feel like her arc is a lot smaller than last time, as she doesn’t feel like she has the impact that she had in season 1. She is still learning along the way, and while it’s cool to see, I guess I just expected a bit more because of how good her arc was in season 1. She does have a lot of good moments though, which once again, is all Hazuki gets. I mean, yea, she does have a storyline with Ahagon about trying to not change specs so much, but getting your forehead flicked doesn’t really count as character development!
Speaking of, it feels like Ahagon has mellowed out a bit thanks to working with Nene. While she does have her insane moment, it honest to god feels like Nene has made her a bit calmer and it comes across well, with being outright told about it, it’s really good. Speaking of, Nene feels like she is evolving at an astonishing rate, learning to fit in the workplace, and even help Narumi when she messes up big time, even though she can be kind of a dick to her, which is is very mature of her.
Finally, lets go into Aoba’s story arc. Yea I’m missing Ko and Rin, but I want to save that for the Episode 12 blog post. Aoba’s arc pretty much is her evolving into the next Yagami Ko, a character designer who can carry the company for the next few years. Ko was instructed to do the key visuals, so that she can be credited as the character designer, but Aoba, more experience than she was just over a year ago, isn’t going down without a fight, and asks for another contest. Sadly she loses, but it shows the strength need to be a future character designer, not giving up, and having the guts to stand up to corporate PR bullsh*t.
The 2 ending themes are great! Jumpin Jump Up is awesome and the visuals are CHIBI, which makes the girls even cuter! Yumerio Compass feels a lot more grounded in it’s tone and visuals, which works for the 2nd half of the series.
Overall, the 2nd season is something every fan of New Game should watch! This series is very near to my hear, and it sucks that people either don’t talk about it, or dismiss it as “Cute Moe bulls**t”. I want to see more people talk about New Game, because it is a masterpiece in my humble opinion.
This was SOO much fun to write! I love New Game so much, it makes me happy to like Japanese Media.
Before I go, I want to once again promote the anime dormitory. I’ve always been a fan of these dudes for providing better conditions for animator in a country that makes it hard to move up the ladder. They do great work, and is a good way to support anime without worrying where your money is really going. However with the state of the world, I’m worried they won’t reach their goal this year. So please, if you can, donate to an amazing cause here. I have done so twice and will do so a 3rd time if needed!
But yea, for now, thank you guys so much, and I will see you guys next time!
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It's back! Game making has taken a backseat admittedly due to me just wanting to focus on uni work and my 3D art skills, which is why I haven't done anything, but I wanted to talk about me making a new tech demo for a 1st person hack and slash using assets I've made in the past year.
If you follow me on twitter, you probably know that I like to make swords! This is because I want to get into the habit of modelling swords so I can model while freelancing, but also so I can test them out in a game scene.
The main reason I sort a took a backseat with Game Development was Uni, which I'm very thankful for because feel that uni has expanded my creative horizons. I got a LOT that I want to do now, and I'm extremely thankful for the people I've met there. It's also been rewarding because I actually am learning how to model now!
What you see about is me making the MacheTeddy model, which was the first big model that began making. As you can see there are A LOT of mistakes in the topology because I didn't know how to make workarounds , but this works well in the game engine, as shown here:
I've wanted to test an action game prototype for a while, but of course I have a lack of knowledge on C# coding, unill now. I'm going to try and get at least working prototype of all the major sword models that I have working. Here's one more:
I also have begun working on another game! It's a basic ball game, that might be based on Sonic 2/might be a ball platformer? IDK fully yet, but this one will be better because I know how to program a game manager now!
Next, I want to thank Haelyonn for providing me with a re-design of Clare Flowers! This amazing and makes her look like comes straight out of Kingdom Hearts! Go commishion her!
Finally, I made a new character! Her name for now is Laura, and she's just a futuristic mascot character for now. Going to make some tweaks, but we should be good to go!
Ok time for some serious stuff. I've been having a really bad July, and while the past few days have been better, I've had a lot to deal with this year and I'm trying very hard to keep hopeful and make content because I know context can put smiles on peoples faces and that's what I want to keep doing. I'm really sorry for the inconstancy on the blog, but I'm hoping things will get better with it soon.
Thank you guys for all you support, and I will see you guys next time.
Written by Nana Marfo
Laura base model taken from Royal Skies LLC
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Well, it's time for another blogger tag! Thanks to Heather from Just geeking by for tagging me in this and thanks to Michelle from A Geek Girls Guide for making this tag!
Have you ever...
Rage Quit a game
No. If I'm mad or not in a good mood, I tend to not play games besides Tony Hawk's Project 8 because I think it's good game for to get mad at because I can just quit it before it happens.
Earned all achievements in a game
Nope, however I want to do this for Final Fantasy 13, Hyperdimension Neptunia, and Sonic Generations. One of the goals I have with games I love is to clear all their achievements.
Livestreamed your game
YES! I did a stream of Tomb Raider and BlazBlue once. I also make some Youtube videos of games, which I want to back to.
Pre-Ordered a Game
The only one I did pre-order was the windows edition of Final Fantasy XV, and I do regret it for the soul reason of that it kinda screw me over with money plans later one. Man I wish I knew how to save back then.
Bought a game and never played it
I've only done this now because I wanted Grid:Autosport and I got a few other games with it that I know I'm not going to play.
Been Jumpscared by a horror game
If Wings of Glass counts, yes. If not, then no because I don't play horror games.
Had a specific set squad for a game
I'll be honest, I usually use Lightning, Vanille and Hope in FF13 because I gravitate to them most. What? I can have connects to video games characters. Lightning gave me confidence, god damn it!
Bought a game on multiple platforms
Not yet, but given that I'm getting a switch that will happen... eventually.
And that's it! Thanks to Heather and Michelle again for the tag. As such, I tag:
- Ace Acunder
- A Geeky Gal
But as always, thanks for reading, and I will see you guys next time.
Written by Nana Marfo
Tony Hawk(C)Vicarious Visions/Activation
Final Fantasy XIII/XV:Windows Edition/Tomb Raider(C) Square Enix
BlazBlue(C)Arc System Works
Grid:Autosport(C)Codemasters and Codemasters Racing
Wings of Glass(C)Sayuri Artsy
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So we are back to a game made by Sayuri and Eager Passion. This was a game I was looking forward to, as Sayuri seems to been leaning into a sorta meta narritive, which I'll get to monumentally. However, this game was meant to be a short project, until Sayuri got a invitation to go to Gamesrome, which made her think to make the game more ambitious. But did it pay off? Well let me start by I think is better than Wings of Glass, which is saying a lot, but I'm already giving a away to much.
1.Spoilers are abounding, and depending on the game, can spoil the experience. While not super story heavy, be warned going into the review.
2. I will not put aside any bias, but will try to be fair for games I do not like. This is my personal opinion. If you want to send your opinion, please do so in the comments below.
3. I am reviewing the PC Version.
Lets wield the fire sword! And also see cute lesbian relationships too, I guess. This is my review of Feathery Ears.
OK, so the story is told without daiologe through draw cutscenes, which are very nicely presented! However, I have grown up on too many games where almost everything is voiced, so I do personally find it a bit weird, but I know for a fact that's just me, because the characters move VERY expressively. However, this does make the story a bit trick to describe because while I know what's happening(or at least have some idea), I don't know the whys and the hows. I am autstic, as some of you know, meaning I infer things the wrong way sometimes... or don't infer things at all, so that might have something to do with it.
Anyways, Ashaly Dengura is a 9th grade student with a lot of ideas, particularly Misa Ikko and Coral, the latter of which she is working on, and while try to working on her, accidentally performs the art of the isekai anime by spilling paint on herself. From here I believe we are transported to the world where Feathery Ears takes place, probably based on ideas either in her mind or in her sketch book.
As you start the game and get used to the controls, Misa goes to Coral to receive the fire sword, a sword that might be the master sword of this game because it does get s**t done. From here it's all about completing the levels and releasing the stars(which may or may not be literal souls) back into the sky.
Towards the final levels, a hooded figure(who may or may not be one of the stars) attacks Misa, but Coral helps her heal up as she ends up climbing the tower to the sky, and they end up looking at the stars together.
Overall, this is a really good and basic story told in about 2-4 hours depending on how fast you are. One of the things that I did like was the cute relationship between Misa and Coral, you can obviously tell they are more than friends, and it doesn't feel awkward at all, which is good!
I'll be honest, this game defiantly feels different to wings of glass gameplay wise, but that's what makes very cool!
First if all, you have the dive from Wings of Glass, but it is a lot more power up, and helps you go a lot further. This move was very useful to me, as I found that the extra height that the dive game before I started to fall got me to certain platforms better than jumping alone. You also run faster and this helps your momentum when jumping and it helps to give more energy to the gameplay loop.
The fire sword is very powerful and is not only effective as a short range weapon, but a long range weapon as well as it shoot fire beams, which cover a pretty good distance and with the aim tool, make it pretty hard to screw up hitting your target. If Kingdom Hearts 1 controlled like this game, I would probably be less harsh on it.
The level design usually calls on you to find the stars in the level. In 3D, this is really cool with the open world design that Sayuri has been proven to be very good at. In 2D, it becomes a little too straight forward, as the levels in 2D feel like are designed to be very streamlined and fast, making the collectables a little too easy to get in my opinion. I think having a few different paths like in Sonic games, or having a small metroidvania style area would help the styles of the 2D sections and 3D sections match up a little better. Besides that I have no real complaints beside maybe a few stars being a little too tricky to get in the 3D sections(i.e the third to last level requiring a lot of precise jumps to get certain stars in my opinion).
Looks, Sound and final Thoughts
This game is gorgeous and I played this on the highest setting, where everything really pops! The last level was probably my favorate because it just involves you going among the clouds and a purple skybox and it just looks amazing.
The sound track is made by Naoya Sakamata, and she does an amazing job with the music. Every piece of music felt catchy, fun to listen to, and belong in there environment.
Overall, this is a fantastic game bar none, if a little bit short. However, I would still say play wings of glass first, so you can appreciate this games mechanics. You can get Feather Ears on the switch, but I would say also get the PC version, the graphics on that port of the game, have been severely down graded.
First game review in a while, and it was a pretty good one if I say so myself. Hopefully more reviews soon, as I actually bought video games that one time!
But for now, thanks for reading, and I'll see you guys next time.
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Yes, I live! Sadly, lockdown hasn't treated me well, and uni has been hellish on top of that, but Geoff Keighly, host of The Game Awards and game indusry insider, made something called the Summer Games Fest. This was probably meant to happen next year as he was stepping away from E3, but due to the cancelation of E3, it's happening this year. As a quick side note, I don't think Gamescom: ONL is happening due the cancellation of Gamescom this year, but that's besides the point. On Wednesday we got the big news that Unreal Engine 5 is happening, and I want to talk about it!
Just as a side not, I mostly focus on asset creation, and I don't have super deep knowledge of the pipeline. I'm just excited about something and I wanna talk about it!
We start off with Brian Karis and Jerome Platteaux talking the 2 new systems in Unreal Engine: Lumin, which improves the effects of Dynamic Globel Ilumination, and Nanite, something that if it works properly, could VASTLY make the job of 3D video game artists a lot easier. The footage they show is running on PS5 in real time, and MAN does it look amazing!
The first thing I want to talk about is the opening in the cave. It showed that the amount of tris in the was akinned to pixels on screen, and that the textures were 8k textures via virtual texturing. I'll talk about this more in a bit when I get to the zBrush portion of the program. They also state that the lighting in this demo, powered by Lumin, is all dynamic, without using light maps, which is pretty insane.
They also talk audio engine improvement, which I'm not gonna talk about because I don't really know too much about the sound pipeline. They also talk about their particle system Naigra, and how each particle can now 'talk to one another' and can read the environment better than ever. They also talk about the improvement of the of their animations systems, including predictive foot placement, as well the abilty to trigger new contextual events seemlessly. A lot of improvements into animation within the game engine is good, as this help compensate of an animator's mistakes.
They talk a bit more about Lighting, which again, I don't know too much about, but I want to talk about something that could change the workflow of the inderstury.
That stachu you can see in front of you there was imported directly from zBrush, according to Epic Games, which is huge because usually models made in zBrush are skulpted digitally, which means there meshes are very uneven and topology is not very good. This is why usually models have versions with lower poly counts, as they usually are easier to optomise in a game engine. But with this, it seems that time period has ended as they use the assets that are usually used in cutscenes. The reason that cutscenes can use higher quality assets is because typically, cutscenes are pre-rendered, and don't have to worry about the memory being used in real time. This does depend on the game though, so don't quote me on that entirely.
Overall, I'm VERY excited for next gen of console, as well as what companies decide to make with them! I really hope you guys are as well, as on the day of writng this, sony does it's big event for the PS5!
Man 2020 would be amazing if all the sucky stuff in the world wasn't happening. Sadly we can't change that. Anyways I hope you guys are all always doing well, a lot of gaming news is dropping right now, so if anything super interesting comes up, I'll ramble about it!
But for now, thanks for reading, stay safe and I'll see you guys next time!
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Hey all! These are post from when I wrote for game savvy, which is now defunked. This is main for people who may have missed these posts. Enjoy!
Wings of Glass is a game made by Eager Passion, a new game for the company From Soy Sauce, who created the first 3D bullet hell. It’s something that I have been interested in for a while, ever since the original concept, Glass Wing Capstone was announced I’ve been following the development of this game very closely. The developer, Sayuri Artsy has made it clear that the game will be episodic, and I feel like, with the way the story has been presented, it would work best that way. The game is a platformer that also contains physiological horror elements, however, the focus is mostly on the platforming rather than messing with the player’s head.
The story is centred around the mythology of Glass Wings, demons that, according to the villain of the game, Ferace, can save people from sadness. As such Ferace hunts down Mayfly, the protagonist of Wings Of Glass, and explains that all of his friends are dead and that he’s been researching a way to stop demons from becoming mindless monsters.
However, I found that my favourite parts of the game's story were during the cutscenes with Ferace, as they mostly involved interactions with the Mayfly that allowed me to play the game alongside watching the story. Sayuri’s visual storytelling is very dynamic, allowing the player to interact in cutscenes, giving the player a sense that they are really in the action.
The gameplay and general design of the game really made me think outside the box at several points. This game has a lot of emphasis on the puzzle parts of the puzzle platformer, as well as avoiding combat entirely. You don’t fight anything in this game, as most of the monsters you meet you either are meant to ignore or run away from. Furthering this mentality is the fact that Wings of Glass is very old-school with its design, not really telling you anything about how the game works.
The game focuses on the main protagonist Mayfly and her gaining her abilities. In the forest, you gain the ability to swim faster underwater, though I didn’t really use it much because of another feature that the game boasts. Towards the end of the game, you get a Spinning Glide, Super Dash and a double jump, making for a very versatile Mayfly.
I felt the control was very smooth, I didn’t have any major hiccups with Mayfly, though I will say that the game does require you to very accurate with your jumps. I could count at least 3 times where I thought I made the jump, but it turns out that I undershot the jump, leading me to start the section over again.
There 2 types of bugs that attach to your feet and give Mayfly different platforming techniques, and they make the game very interesting to play. The purple and light blue bugs allow you to break certain platforms and when underwater, it allows you to have the same weight as you do on the ground. These bugs are very nice to have, but I prefer the light green bugs for one reason: you can walk in midair. This is such a cool feature, and I really hope I get the chance to play around with it more. The look and sound of the game don’t necessarily scream “horror”, but the look of the game is striking and colourful, and the sound design is really well thought out, having music that feels like it belongs to each area, and removing it to make the game feel creepy.
Overall, I can wholeheartedly recommend this game to anybody looking for a good indie title. It’s fun to control Mayfly and learn about the mythology of the glass wings, and the old-school design makes for a very fun experience.
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Hey all! These are post from when I wrote for game savvy, which is now defunked. This is mainly for people who may have missed these posts. Enjoy!
Editor's note, Sayuri now goes by SayuriArtsy rather than Sayuri-Sensei.
Platformers have been making a return to old school formats, from the passionate Kick Starter attempts such as Yooka-Layliey, to outright returns to form in Super Mario Odyssey. However, I want to draw your attention to a game called Wings of Glass, currently under the name Glass Wing Capstone from what is an interesting history.
This game started off as a Game Jam in 2014 made by Sayuri Artsy, the person behind games such as the Bullet Life, the first 3D Bullet hell game, and founder of the now-defunct From Soy Sauce. The game is a physiological horror platformer and was going to get a remake in the form of the game Glass Wing Retold, which was going to be a new game that would tell the story in a different way, and expand on some characters.
But Sayuri-Sensei, as she and her fans often refer to her, was in college at the time, and with her final coursework project looming, she wanted at first to remake Bullet Life. However, in the end she decided to make a remake of the original game, under the name Glass Wing Capstone, which is the basis for Wings Of Glass.
Anyways, I have played the demo, and for me it seems to be a mix of old style gameplay, with how Mayfly moves like she was ripped right out from Super Mario Sunshine, with more modern elements inserted in, such as Ferace, the antagonist of the game, talking to Mayfly, our protagonist and playable character, in a mix of both gameplay and cutscenes. This may have been something used by Uncharted and the Tomb Raider reboot, but what makes it unique here the art style and ambience. Furthermore, Mayfly is referred to as a demon, which is clearly contrasted by her design, which, to paraphrase Sayuri-Sensei herself, is meant to be cute and huggable.
And it works. I keep thinking in my mind that there is no way that Mayfly is a demon, who Ferace takes an interest in because of her Glass Wings, but I keep having to remind myself that she is a demon. Ferace I find unique as a villain, because of the fact that seems both powerful and cunning, which I hope is expanded on the full game. However, it also excels as a game by being able to give you new abilities and platforming challenges that are admittedly a bit brain-racking, but also make it feel like it wouldn’t be out of place on an N64.
Sayuri’s normal brand of physiological horror is also present here. From the opening monologue to the heavy breathing of Mayfly when she is low on health. However, this also makes the game rely on Gotcha moments, where the only way you know something is there, is if you… know it’s there, and it can be annoying at times. The game also immerses you into the environment in different ways, as there is no Heads Up Display, and Mayfly’s health and different modes are tied to her wings, making the game more immersive. Though there is a hint mode if you struggling, so put it on if and when you need help.
Overall, I can say that the demo for Wings of Glass is worth checking out on itch.io. There is a lot of fun to be had in what I think is an old meets new styled platformer, not to mention the fact that this is just a taste of what’s to come.
I'm really sorry I haven't been blogging as much, but I have this and one more piece on Wings of Glass. I'm also working something about unreal engine 5, so please look forward to that!
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Welcome back to what I am now calling Fairy Tail Fridays, where I review arcs of the show Fairy Tail. Last time we looked at the first 2 episodes of the shows, with the real meat of that arc coming in the second half. However, what awaits the Fairy Tail crew in their second adventure?
1.Spoilers are abounding here folks. If you want to watch it blindly... go watch it. Spoilers are here.
2. Depending on the Anime, this can get NSFW.
3. I am watching the subbed version.
ARE YOU READY FOR ROUND 2? This is my review of Fairy Tail's DayBreak Arc.
So this will be a bit shorter than the last one, as it's just a 2 episode arc and the episodes flow into each other more. Lucy and Natsu are agree to go on a quest to gain back a book called Daybreak. They agree to the quest, which requires Lucy to dress up as a maid because Natsu and Happy tricked her. Ok That's funny.
Lucy decides to go with it, but Kaby Melon, the person who sent out the quest, upped the price from 200,000 Jewel to 2 million Jewel, as he wants that book to be destroyed. As such, the crew have to head to Duke Everlew's mansion to start the Job.
Everlew rejects Lucy as she is pretty enough... though most of his maids are ugly as hell. As such, Natsu, Lucy and Happy decide to sneak around to get the Daybreak book. After retrieving the book, Lucy begins to read it, while Natsu fights off the guards and Everlew's hit men.
Lucy ends up fighting off Everlew, with Help from Cancer(the sign, not... you know) and Natsu, who ends up fighting off one of the maids, Virgo. They return the book to Kaby, however things are not as they seem. Kaby's father, Kemu Zaleon also known as Zekua Melon, used a word changing spell, as the words DAYBREAK change to DEAR KABY, a letter to his son.
And that's the arc summed up as simply I as I can. This does feel a bit more condensed, but there are some good character moments here. Kaby, wanted get rid of the book because it gave it bad memories of his father, Natsu, due to his own past(his father left him when he was young and has been looking for him ever since) is pretty pissed off here, as Kaby is basically destroying the last memory of his father. This is good because it shows Natsu is not fully over his trauma and abandonment just yet, and I want to see what will happen there.
The bond between Lucy and Natsu also feels superstrong atm, they already seem like good friends, which is nice to see! I also want to see who would join team Natsu in the future!
Overall, this was a nice arc to watch. It was a little short, but I get the sense that it's a pace setter and benchmark for things to come more than anything.
Well this was short. Good though, because we have long arcs to come. Also I realise I didn't talk about the OP and ED last time, which are good, even if Kanpekigu No Ne feels a bit out of place. I'll talk about Snow Fairy more when we get to OP3, which is linked due to the artist being the same one.
Anyways, stay home if you can, keep washing those hands, and I'll see you guys next time. Take care and keep creating!
Written By Nana Marfo
Fairy Tail(C)A1 Pictures/TV TOKYO
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Hello! I have a bonus article for you guys this week because I really want to talk about the Neptunia game is coming out August 6 2020 in Japan and 2021 to the west called VVVtunia! I'm just gonna call it Virtualtunia, because how the f**k do pronounce the name? Update: In the west this game is called Neptunia: Virtual Stars.
VVVtunia got announced in November of 2019, with an announcement trailer teasing a new re-design of Neptune, 2 new characters and touting this games as celebrating 10 years of Neptunia and 25 years of Idea Factory. Famitsu and Dengeki Playstation gave us some more details.
In this new spin off game, which makes sense to me, as this game is more different to what the series usually looks at, the 4 goddesses, with pretty cool re-designs, team up with virtual idol team Mewtral, currently consisting of just Yuu and Mii, thought there are some that are not revealed, in order to save Virtualand.
One complaint I've seen with Neptunia is that there are too many spinoff right no, with I get, but at the same time, Neptunia has always been a series to tackle different topics within the Japanese digital space. While the Switch hasn't been covered yet to my knowledge, we may get a new game based off the PS5 and Xbox Series X pretty soon. Plus, E-Ninja Neptune is still in the works, and who know what that will be.
During the November announcement we got some screenshots of gameplay showing Neptune carrying a gun, as well as an room showing off the 2 new idols, Yuu and Mii.
Also, I apologise for the image quality, this is is the best I could get in all the cases.
In December of 2019(and I think uni made me miss this), we got some more screenshots, showing off the VN styled cutscenes, which look to be in 3D this time. I have to say, the graphics are a HUGE step up. Looking at HD quality screenshots, this is a gorgeous looking game. We also got a look all the characters with guns.
In January of this year, the "Guest Connect System" was announced, will feature real V-Tubers! They will become involved in a incident and turned into V-Cubes, and after saving them, you can help them out in battles! This is awesome, Nep usually parody things with references, but the fact they are adding in the possibility to have Kizuna AI, Siro and more V-tubers in the game, is pretty surreal.
On February 14th, 2020 during a stream, we got our proper first look at gameplay, and it looks pretty awesome! The gun gameplay looks to be pretty casual, but for Neptunia that's fine, it's always been more about exploring conspects rather than making them more advanced. YOU CAN SWITCH CHARACTERS IN REAL TIME, ANY TIME. This is a really cool mechanic, which may have been in the Tamsoft games, but to a lesser extent. Did I mention that to me, this game is one the best looking anime games that is upcoming? The worlds looks great, and I can't wait to play this game. EXE attacks look next level, and Nep has some hover boots which I think is pretty cool!
Overall, this is probably on of my most anticipated 2020 games. Due to the way Idea factory international handles releases, it may not ship to the west in 2020, but I'm still really excited. Update: I was correct and this is one of my most anticipated 2021 games.
...this is probably worst it's even been for me being a weeb on this blog. Oh well. Anyways, I did leave some stuff out for the sake of writing convenience, so please check out my sources, Gematsu and Silloconera, there was even a unsubbed behind the scenes video, go check that out.
But for now, thank you guys for reading... and what the hell.
See you guys next time. Take care and keep creating!
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Sorry for the wait! But now we get into the 2nd, and last bulid side movie. Now that Kasumin has obtained his memories and the would is mostly returning to a state of normality, what is the new threat known as Metal Bulid doing in this world?
There was a 5 min short before the start of the film, which basically had Misora and Kazumi go on a "date"... though it was just Misora getting a birthday present for her dad. It's honestly pretty cute. The big thing to note from it is that Grease and the Hokoto trio go to an island, which we will get back to later.
Simon Marcus from the UN is visiting, warning Genktoku and President Taizan of the terrorist organisation called Downfall, lead by Keiji Uraga, another experiment for the lost bottles with a nasty burn on his face.
After showing off some tech to the UN, and Gentoku speaking some Engrish, Downfall infiltrate the government buliding, and while Gentoku does transform, he gets his ass handed to him, and his powers are somehow taken away, as Simon Marcus betrays the Japanese government.
Meanwhile, Sento and Banjo are helping Utsumi get his memories back as he was not inject with the Nebula Gas that the others were injected with. However, a member of Downfall ends up there and takes away Sento and Banjo's powers as well, alongside taking the white Pandora Panel... which turns out to be a fake. Man, don't you just love fake all powerful devices.
Grease and the Hokoto trio sent themselves to an island after the bit movie, and they get back from it to fight a Phantom Crusher who can't take their powers for some reason.
Grease and co went to a hot spring while on the island, which had Phantom Liquid in it. With some help from Sawa and a returning Takumi Katsrugi, they hear that Phantom Liquid was created with Nebula Gas where the 2 earths merged at the end of the series.
Meanwhile, The Hokoto trio go and find Misora, with Grease devastated from being rejected by Misora, and they meet up with Keiji, who uses the power of a spare Bulid driver to become Kamen Rider Metal Bulid, AKA how you do Kamen Rider Bulid Hazard form. The all-black is what make this form so good looking.
Metal Bulid walks through the trio and while Grease puts up more of a fight, he can't break through Keiji's defences, and Misora ends up captured. Grease goes to Sento to ask for a power up in order to save Misora and stop Metal Bulid.
Sento's solution is the Grease Perfect Kingdom device, which requires 3 people's worth of Phantom Liquid, and meanwhile Kazumi takes the white Pandora panel and the Blizzard Knuckle, which Sento still didn't f**king finish. Grease could have died if it wasn't for the Phantom Liquid. To top that all off, Sento is using the energy of the Hokoto Trio to get the Perfect Kingdom Device working, effectually killing them(allegedly).
JESUS CHRIST, SENTO.
Keiji has betrayed Marcus at this point, leaving just Metal Bulid for Grease to deal with. With the power of Grease Blizzard, he's able to fend him off, but Keiji uses the power the white Pandora Panel to become Phantom Bulid. Not a bad look for a kitbash form.
After phantom Build DESTROYS Grease, Banjo shows up to give Kazumi the Perfect Kingdom device, while the others are fighting in the city. Using the power of Grease Perfect, Misora is recused, Phantom Bulid is destroyed and the day is saved.
Grease mourns his lost comrades...only to find they were alive and well and that Sento lied to help raise his Hazard level. Man, emotional power ups, am I right? It's also revealed that Sawa and Gentoku are dating now, and Misora decides go on a date with Kazumin to end off the movie. How sweet.
The ending theme, Perfect Triumph by WAЯROCK is amazing. Rock is really fitting for Kamen Rider, and this is no-exception. The strong guitar is what really makes it sound awesome!
I'll be frank, the story is good. Damn good, esphally since it feels they actually pulled off a slightely darker Kamen Rider plot, and this movie(not counting the starting bit) is only 58 MINUNITYS AND 14 SECONDS. I was scared to see how this film could turn out, but the plot is pretty good, and is pretty dark, without being too edgy or moody. There also a lot of cool moment in this films too, with the final fight and Grease Blizzard fight standing out to me.
Keiji as a villan is sadly not as good as Killbus, but he's pretty threatening and very no nonsense. He walks the paths that he wants to walk alone in order to gain power and not be held down by things he has to protect, which in this case is the exact opposite of Grease, and it works. His power feels earned and fought for, which is nice. I mean besides shooting Simon Marcus, which is a little forced.
Grease's arc in this film revolves around him and the Hokoto trio, their bond and the faith they place in each other. Grease wants to protect the world, but he can only do that if he can protect the ones in front of him. Misora being used as the pivoting point makes sense, as lot of how he because comfortable with the crew revolves around Misora.
Overall, this is a good film. A really good film. I won't say it's great, because it's only an hour long and does have some bad colour grading at points(when you do a part VFX degree, you begin to notice these things), but I think every Bulid fan, and most Kamen Rider fans should Grease's final chapter.
Sorry that this took so long to review! Up next for Rider will be The Heisei Generation films leading into Reiwa: The First Generation!
As always, Thank you guys for reading and I will see you guys next time. Take Care and keep creating!
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Hey all! Sorry for the random 2 week break! I did have plans for the blog, but my uni work must come first. However, instead of jumping right into my Kamen Rider Grease Review, I wanted to talk about an MMO that I have fell in love with that nobody in my circles plays: MapleStory 2.
So with MMO, I don't really care about the story, so I'm going to skip it here, though I will say it depends on your class. As a berzerker, my story involves me never winning against an old man. The gameplay is mostly basic, but also really fun.
It's a standard MMO, you can run, jump and do your basic attacks and using the shoulder buttons and trigger buttons on your controller, you can perform special attacks. You can get custom clothes for your character, a custom house for your character, the works! People may ask what makes me enjoy this game so much and it's a few things. Firstly, the art style for this game is so cutesy and when stepping into a town with so much life, it's just a joy to behold. Furthermore, the controls for the game also feel like they belong in a performer, as you can run and climb up walls. The game takes advantage of this by having minigames that you can play with people online every hour or so, and it's really fun to do.
Secondly, it's just the atmosphere around the town that makes me so good to play. I love just going into town and finding a person playing music. I love going to a new place and just finding out about what I can I see and do, seeing all the cute avatars makes me so happy to see. I think that's amazing to go into my house and work on it if I can. The game's music also makes me feel as I play it.
Overall, I think Maple Story 2 is a great game, that sadly is not played by many. I honestly hope that more people give this game a try with the new expansions coming out. And if your in the Europe server, say hi sometime! Just look for NanaMarfo!
Sorry for the Long wait guys, I just took a lot of time off in order to finish my course work. I think it went well! No results just yet though.
Either way, thank you guys so much for reading, Happy Valentines Day to those who will be celebrating and I will see you guys next time. Take Care and keep creating!
Written by Nana Marfo