A student with a passion for game development and all things Japan.
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Hey all! These are post from when I wrote for game savvy, which is now defunked. This is main for people who may have missed these posts. Enjoy!
Wings of Glass is a game made by Eager Passion, a new game for the company From Soy Sauce, who created the first 3D bullet hell. It’s something that I have been interested in for a while, ever since the original concept, Glass Wing Capstone was announced I’ve been following the development of this game very closely. The developer, Sayuri Artsy has made it clear that the game will be episodic, and I feel like, with the way the story has been presented, it would work best that way. The game is a platformer that also contains physiological horror elements, however, the focus is mostly on the platforming rather than messing with the player’s head.
The story is centred around the mythology of Glass Wings, demons that, according to the villain of the game, Ferace, can save people from sadness. As such Ferace hunts down Mayfly, the protagonist of Wings Of Glass, and explains that all of his friends are dead and that he’s been researching a way to stop demons from becoming mindless monsters.
However, I found that my favourite parts of the game's story were during the cutscenes with Ferace, as they mostly involved interactions with the Mayfly that allowed me to play the game alongside watching the story. Sayuri’s visual storytelling is very dynamic, allowing the player to interact in cutscenes, giving the player a sense that they are really in the action.
The gameplay and general design of the game really made me think outside the box at several points. This game has a lot of emphasis on the puzzle parts of the puzzle platformer, as well as avoiding combat entirely. You don’t fight anything in this game, as most of the monsters you meet you either are meant to ignore or run away from. Furthering this mentality is the fact that Wings of Glass is very old-school with its design, not really telling you anything about how the game works.
The game focuses on the main protagonist Mayfly and her gaining her abilities. In the forest, you gain the ability to swim faster underwater, though I didn’t really use it much because of another feature that the game boasts. Towards the end of the game, you get a Spinning Glide, Super Dash and a double jump, making for a very versatile Mayfly.
I felt the control was very smooth, I didn’t have any major hiccups with Mayfly, though I will say that the game does require you to very accurate with your jumps. I could count at least 3 times where I thought I made the jump, but it turns out that I undershot the jump, leading me to start the section over again.
There 2 types of bugs that attach to your feet and give Mayfly different platforming techniques, and they make the game very interesting to play. The purple and light blue bugs allow you to break certain platforms and when underwater, it allows you to have the same weight as you do on the ground. These bugs are very nice to have, but I prefer the light green bugs for one reason: you can walk in midair. This is such a cool feature, and I really hope I get the chance to play around with it more. The look and sound of the game don’t necessarily scream “horror”, but the look of the game is striking and colourful, and the sound design is really well thought out, having music that feels like it belongs to each area, and removing it to make the game feel creepy.
Overall, I can wholeheartedly recommend this game to anybody looking for a good indie title. It’s fun to control Mayfly and learn about the mythology of the glass wings, and the old-school design makes for a very fun experience.