A student with a passion for game development and all things Japan.
Back to Blog
Hey everyone! I planned for this a bit different of a devlog, but I had some thoughts. I honestly don't I will finish Box Movers. The game was fun to work on, but after a while, became a chore, and I don't want to release a sub-par project because I have to. I also had second thoughts because of the fact it was not an idea I had come up with on my own. I thought about this quote from Shigeru Miyamoto:
A delayed game is eventually good but a rushed game is forever bad.
This is also why I have been hesitant of doing game jams recently, but after exams are over, I plan on going back to them.
However, I didn't not work on the game. I have music for it! And you can listen to it on my Soundcloud! Not only that, but I have been working on a new game!
The game is a platformer/arcade type game.A big inspriation behind the game will be old-school Sonic games. That's all I can really say for now.
That's all for now! Yea, I know very short, but this is my last blog before my exams(hence why I have been inactive), but I am going to do a lot more when I get back.
Either Way, thanks for reading, have a great day/night and take care.
Written By Nana Marfo
Back to Blog
So, I did really expect to be writing this today(at the time I started writing this), but I reallise as a game dev, I might need to answer questions like things that are in the title. It was mostly inspired by watching these 2 videos by one of my biggest inspirations, From Soy Sauce(which came out September last year):
I do recommend you watch both videos for some insight.(And play the Glass Wing Retold demo because it's REALLY GOOD). But it got me thinking: is "Oversexualised" character and character designs a problem in the games industry? Personally I don't think so. While some characters are often made for pure fan service(Looking at you Luoca) I honestly don't mind "oversexualised" characters are ok as long as they are written and portrayed well.
As for designing characters in that way... I honestly don't mind. Games are not real, and I see the worlds of games having their own rules. Basically, real world not equal to a game's world(I know there will always be exceptions to the rule for me, e.g. Life Is Strange(besides the time travel)) and as such I really don't think that world apply our rules.
However, I want to do what Sayuri did, in order to widen my horizon. I am going to look up the word "Oversexualised video game characters" and see what I get. Because I do my blog at school sometimes, this is why I am searching up "Oversexualised video game characters". Also this part might be NSFW, and haven't played all of the games the characters are from. So, let's start.
Lara Croft? This is not even old Lara(Considering her... top half(the most non NSFW way I can put it)it would at least make sense), this is Survivor timeline Lara. How and why? Is it because of the Top? She IS a hunter, and in the context of the survivor timeline, was left on an island.
I believe these are alt costumes for Juliet Starling from Lollipop Chainsaw. She is a cheerleader right? She would be a more confident(or from what I've seen, she just doesn't care) in wearing a lot these costumes.
I had a feeling you would show up. For anyone that doesn't know who this is, this Ivy from Soul Calibur. I know this sounds very, VERY shallow, but I like design because it looks cool. I don't play Soul Calibur, so that might be a reason for the shallowness. However, this brings me to another point. Sometime the best route to make things look cool is the easiest. Making characters "Oversexualised" can make the character look badass.
Bayo was going to come up at some point to. I have see a lot of both Bayonetta Games, and I'm pretty sure she doesn't give a damn either way. Also she is portrayed a bit like a hooker, right?
But enough of that. So, from this, I have learned that "Oversexualised" is:
-Hyperexarrated Boobs and/or Butt(Ivy/Bayo)
But honestly, I don't mind either way. I understand the points of feminists and saying that characters like this are made for the male gaze, but honestly, I don't care. Context is very important when it comes to some situation in games. And if not, you may find a character attractive for the right/wrong reasons.
Anyways that's it! Next Gameworks will be back to the usual. Let me know what you think of this! Should I do more?
Thanks for reading, have a great day/night, share if you enjoyed, and take care.
Written By Nana Marfo
Video by From Soy Sauce: https://www.facebook.com/fromsoysauce/
Sayuri, good luck with Glass Wing Capstone.
All Images(C) There respective Owners
Lara Croft(C) Square Enix
Jullet Starling/Lolipop Chansaw(C) Suda51/Grasshopper Manufacture
Soul Calibur(C)BANDAI NAMCO
Lightning Reterns: Final Fantasy XIII(C)Square Enix
Back to Blog
Hey Everyone! Today I wanted you guys to to know how I make my Demo Reels/ShowReels. This is not going to do into too much detail, but I do expect you too know a few keythings such as what renders are, what in engine footage is and, so on.
The first(and in my opinion, always first) thing you should do, is choose the music. This is key to me because it sets the tone for what you are going to be showing. The first 2 I have done(Check out my YouTube Channel if you want to see them), were more about showing off my first small projects, and first game in terms of the second one.
I chose Lightning's Theme's to give a more gracious vibe to this demo reel. The main thing I wanted to show off was my updated character controller(using rigidbody physics instead of the Unity Character Controller) as well as some rigging setups and hair physics.
I like my content to flow with the music, in order to make up for not have any special effects in my video edits.
Because I tend to use a lot the same models, it is easy to show improvement, and I also have some projects that are exactly the same.
This time, I also added some footage of me working, to show the process of how I use node setups, lighting setup, and so on. This is a big thing for this demo reel in particular, because of the fact that there a lot of work required is unseen, and I wanted to show it off in this case. Because of all of this, I can say this is the most stress inducing thing I have ever done.
Anyways, it's here for you all to watch! Please give me some feedback, I would love to improve.
Furthermore, I have started using character creation programs to create characters! I am currently using Manual Bastoni and MakeHuman. which both have their problems. Manual Bastoni doesn't allow me to use characters that under 18(not good for me, I want to work with 15-16 year old characters), and MakeHuman takes a while to figure out. I haven't made anything in Manual Bastoni, but It took me a day to make something even quarter decent in MakeHuman.(Warning:Pictures below maybe not safe for work).
I want to apologise the lack of content recently. School has kept me busy, as well as life. I also haven't been watching anime due to the busyness, so there's that. It should be over by June, so I will be more consistent in the summer!
Thanks for reading, have a great day/night, share if it's not too much trouble for you and take care.
Written by Nana Marfo
Models are created in the video descripition
Manual Bastoni is an addon for Blender 2.79
Back to Blog
A big thank you to RainingCation on Twitter for recommending this anime, since I have never watched a sports anime before.
Rules as always:
1.Spoilers are abounding here folks. If you want to watch it blindly... go watch it. Spoilers are here.
2. Depending on the Anime, this can get NSFW.
3. I am watching the subbed version.
This is my first impressions of Haikyuu! Season 1.
A tall, tall wall stands in front of me. What's on the other side?
Hinata Shoyo is a 3rd year short middle school kid who has a real heart on for volleyball. He formed a team in his middle school that do quite share the same passion for the sport that he does, and he wants to win the championship with this team. However, they are up against the the people known as the kings of the sport Kitagawa Daiichi school, and their leader Kagayama Tobio.
Gotta say, I don't like the OP/ED themes, I don't feel either of them flow. The opening doesn't really have a hype vibe. The ending is better, but I feel it's too fast for it's own good. Anyways, let's move on.
Shoyo and his team have been thrused into the first match against Kita-Ishi, and they get their asses kicked, while we go through flasbacks on how Shoyo got to this point. However, Shoyo makes an impression on Tobio after going for an impossible shot. After that, Shoyo vows to surpass Tobio.
After another training montage(from junior to high school) this happens:
And that's about it. The pace of the episode of was weird since we were watching the game during the flashbacks, and it came off as odd. The charaters were kept me engaged for a majorty of the episode, as you can clearly see their motivations, esphally Shoyo.
Overall, I don't really know what to think of this first episode. It feels a bit distjointed as you can tell from my much shortened description(well shorter than usual) of the episode. I will still continue this, it's just not high on the priority list.
Thanks for reading, have a great day/night, share if it's not to much trouble and take care.
Written By Nana Marfo