Nana MarfoA student with a passion for game development and all things Japan. Archives
September 2020
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So, I did really expect to be writing this today(at the time I started writing this), but I reallise as a game dev, I might need to answer questions like things that are in the title. It was mostly inspired by watching these 2 videos by one of my biggest inspirations, From Soy Sauce(which came out September last year): I do recommend you watch both videos for some insight.(And play the Glass Wing Retold demo because it's REALLY GOOD). But it got me thinking: is "Oversexualised" character and character designs a problem in the games industry? Personally I don't think so. While some characters are often made for pure fan service(Looking at you Luoca) I honestly don't mind "oversexualised" characters are ok as long as they are written and portrayed well. As for designing characters in that way... I honestly don't mind. Games are not real, and I see the worlds of games having their own rules. Basically, real world not equal to a game's world(I know there will always be exceptions to the rule for me, e.g. Life Is Strange(besides the time travel)) and as such I really don't think that world apply our rules. However, I want to do what Sayuri did, in order to widen my horizon. I am going to look up the word "Oversexualised video game characters" and see what I get. Because I do my blog at school sometimes, this is why I am searching up "Oversexualised video game characters". Also this part might be NSFW, and haven't played all of the games the characters are from. So, let's start. Lara Croft? This is not even old Lara(Considering her... top half(the most non NSFW way I can put it)it would at least make sense), this is Survivor timeline Lara. How and why? Is it because of the Top? She IS a hunter, and in the context of the survivor timeline, was left on an island. I believe these are alt costumes for Juliet Starling from Lollipop Chainsaw. She is a cheerleader right? She would be a more confident(or from what I've seen, she just doesn't care) in wearing a lot these costumes. I had a feeling you would show up. For anyone that doesn't know who this is, this Ivy from Soul Calibur. I know this sounds very, VERY shallow, but I like design because it looks cool. I don't play Soul Calibur, so that might be a reason for the shallowness. However, this brings me to another point. Sometime the best route to make things look cool is the easiest. Making characters "Oversexualised" can make the character look badass. Bayo was going to come up at some point to. I have see a lot of both Bayonetta Games, and I'm pretty sure she doesn't give a damn either way. Also she is portrayed a bit like a hooker, right? But enough of that. So, from this, I have learned that "Oversexualised" is: -Skintight Latex(Bayo/Lara/Juliet) -Bondage Gear(Ivy) -Hyperexarrated Boobs and/or Butt(Ivy/Bayo) But honestly, I don't mind either way. I understand the points of feminists and saying that characters like this are made for the male gaze, but honestly, I don't care. Context is very important when it comes to some situation in games. And if not, you may find a character attractive for the right/wrong reasons. Anyways that's it! Next Gameworks will be back to the usual. Let me know what you think of this! Should I do more?
Thanks for reading, have a great day/night, share if you enjoyed, and take care. Written By Nana Marfo Video by From Soy Sauce: https://www.facebook.com/fromsoysauce/ https://twitter.com/FromSoySauceLLC https://www.youtube.com/user/FromSoySauce/videos Sayuri, good luck with Glass Wing Capstone. All Images(C) There respective Owners Lara Croft(C) Square Enix Jullet Starling/Lolipop Chansaw(C) Suda51/Grasshopper Manufacture Soul Calibur(C)BANDAI NAMCO Bayonetta(C)Platinum Games Lightning Reterns: Final Fantasy XIII(C)Square Enix
1 Comment
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Haru
30/7/2019 02:46:06 pm
I- wow
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