Nana MarfoA student with a passion for game development and all things Japan. Archives
September 2020
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Whew. So I finally Managed to finish Unity Chan Dash Update 1.1, and I wanted to take you through some of the main features of this update.
New and Improved Controls
Most of this is documented in the video above, but one thing I didn't like in the original release was how the controls felt. They were very stiff and it while it was acceptable, it lead to a lot of start and stop within the animations. This has now been tweaked to so it feels more natural. I still want to do some more refinement, but I think it's good.
2 new levels
Like I said in one of my devlogs a while back, the game's scale has gone down severaly from what I wanted it to be. This is so I can put more effort into other areas of the game without rushing anything entirely. This first area doesn't really have a theme to it, but I hope you guys can enjoy the music and graphics of this area! VA and New fonts A big thing about games for me is that it's a way to express personality through things such as animation. However, here I'm limited by the fact that this is a pre animated asset pack. Thanks so much to Amanda Fredette for voicing her, you did a great job! I also want to thank castpixel for the free fonts that I used within this game!
And that's it! Thanks to everyone that has supported the development of the game up to this point! I will not only keep working on this game, but other games that I have ideas for.
But for now, thanks as always and I will catch you guys later! Written and Game Made by Nana Marfo Unity Chan(C)Unity Technologies Japan Unity Chan Dash(C) Nana Marfo
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