A student with a passion for game development and all things Japan.
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Editor's note: Sorry for some of the Image formats! The scanned one came out that way, and my printer/scanner's capabilities are limited.Either way, Enjoy this one!
Hey all! One of things that I mentioned in the Final Fantasy XIII review is that I lack confidence(and Lightning gave me some), and be honestly, that varies from time to time. Sometimes I feel no one can touch me, but recently I been feeling like the worst, with little to no confidence in what I can do, and sometimes feeling dumb in School compared to my peers. To circumvent this, I have been working on things that I can't do, but want to do. One of these things is 3D modeling. To learn this, I descided to make Zero's Z-Saber.
This was pretty easy to model to be honest, the biggest problem being the handle's bevelled sections and painting textures onto the handle. The Z-Saber it's self is more based on the Zero Series Z-Saber, and the look in drawings by one of my favorite artists, Toru Nakayama.
I think this went well, so I descded to make a Tomohawk Axe. The orignal plan was to have the piece just be generic Axe for general use. Well, Fang needs a weapon to replace her staff, and she's a Final Fantasy charater. Regular is not going to cut it here. So, let's make the weapon!
Moving on to Designing the look of the Blade. Drawing is also not one of my Strong points, but lately I have really been feeling the flow of drawing, despite being not very good at it.
Yea, I really like Xuan Yuan at the moment. IT'S SO GOOD! Anyways, I use a Light box for when I'm tracing stuff, but with the weapons sketches, I was just drawing from my head, like I did with my idea for the design of Fang's Tomohawk:
Yea,not only can I not draw, I can't write either. Basicly I'm going for a mix between a dragon and the look of the Bladed Lance from Final Fantasy XIII.
The cutting Edge is black because of the fact the edges of the Bladed Lance are black, so it simulates that in this aspect.
There are some small details on this lance I wanted to create,but with my modeling and UV painting abilties being very low at the moment, I knew it was best to skip it. I just stuck to creating the Stylised Grips in the texture...and even then they were pretty bad
Either Way, I think I over did it in some places, and in others,I just need to work on my skills, but this was still really fun to do.
Time to go into some general updates!
I am currently slightly re-writing Different Spirits to make it a bit more of an action-comedy. I want this story to be fun, so why not make it easy for people? However I am have trouble with Clare's character, as I want to write her to be a "kind badass". Ever heard those words next to each other? No? Thought so. If you have any suggestions, please let me know in the comments!
The Stealth Game is going well. If you saw on Twitter, I have been making many enemy animations, and it's been fun! I've been to may my movements less stiff.
But beside that, nothing much have been going on with Unity-Chan Dash... expect for the fact I want to make her a bit more like Neputne from Neptunia.
She's basically an anime girl version of Deadpool from what I can tell(I really need to play those games) and honoestly, what's wrong with that? I would love to write a character like her, so making Unity-Chan like this seems like a step in the right direction.
Before I go, I am happy to say I am now a writer for Game Savvy! Thanks to everyone there for this chance. I started by writing an artical on Square Enix, and the Development Hell(s) they have been going through for the last decade or so. Read it here.
That's it for now! Thanks for reading, have a great day/night, share if you enjoyed it and take care.
Written By Nana Marfo
The character Oerba Yun Fang and Final Fantasy(C) Square Enix
The character Neptune and Neptunia(C)Idea Factory/Compile Heart