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NANA MARFO
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Games. Anime. My own Games. All in one.

    Nana Marfo

    A student with a passion for game development and all things Japan.

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My take on Armchair Devs: Final Fantasy XVI

16/7/2019

 
"For over 30 years, across 15 mainline titles, the Final Fantasy series has been delivering thrilling RPG adventures to players,featuring icon characters and stories that people love or get really mad at. The series has been constantly reinventing it's self when it comes to gameplay and setting."

KZXcellent took 3 pitches for this in the Armchair Devs podcast. Today(in a more serious and "professional" manor) I will present my ideas for the next game in Square Enix biggest franchise. 

This is my take on Armchair Devs: Final Fantasy XVI.
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Elevator Pitch
This is the part where I have to write a pitch in around 30 secs:

"The setting for Final Fantasy XVI will be set in the modern world, where our hero must go through the both the suburbs and the modern city in order to bring justice to the world."

What is the General Setting going to be like?
Like I said, our protagonist will have to adventure between the urban and suburban environments, exploring the city and looking at different places in order to save the world. The world has been overtaken by the corrupt government and monarchy, oppressing the people and it's up to the resistance called Dyna, who are looking to find out what is going on in with this oppressive rule, but will find out that a sinister force pulling the strings.
Speaking of, who is the main antagonist?
The stories main antagonist is a female who felt as if she was oppressive by social norms and values within society, because of the fact that she learned to use dark magic and mind control. However, this will only be hinted at in the main story, as a lot of the main moves will be made by the government.
Who will the main protagonist(s)?
Our main protagonists are a part of this resistance force. A boy named Mike and a girl named Rachel are the main 2 fighters in this resistance, Mike uses the element of Fire and Clare uses the Element of Ice, and this would be reflected in their weapons, fighting style and magic. I would have art, but I'm broke and can't draw that well, so sorry?
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Think of it like the Magma and Blizzard Knuckle from Kamen Rider Bulid. Similar,but still different.
Speaking of what will the gameplay be like?
The gameplay will be an action RPG, in the style Final Fantasy XV, but with improvments such as enemies counting within a middle of a combo, and​ different button inputs to peform different combos. As such, it takes elements more from the hack n'slash genre of games.
If you had the choice, who would be your Character designer, Director and Composer?
I want this Final Fantasy XVI to have some style and flare to it. As such, if I had the chance, I would ask Mr Kingdom Hearts himself, Tetsuta Nomura to direct the game. After seeing his work on Megaman Zero and his interptations on the Kamen Rider series, I would ask Toru Nakayama to design the charaters for this game.
As for the sound track, I would hire Yoko Shimomura, because she has proven that she is able to make music for a range of different settings via the Kingdom Hearts series and Final Fantasy XV.
What is the projected time scale for this game?
I would hope to have this game completed in 3-4 years, unless we are working with a unknown Console Artcutre, which would require an extra year or to iron out any bugs.

And that's about it! Thanks to the GigaBoots PodCast Network inspiring this post. What do you guys think? Would it be good or bad? Anything else you want to know? Let me know in the comments!

Thanks for reading, and I will catch you guys next time.

Written By Nana Marfo
Inspired by Armchair Devs #2:Final Fantasy
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