A student with a passion for game development and all things Japan.
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For Michael Tudor 1965-2019
Hey all! Sorry that these have been absent, but I have been busy, if you can't tell. However's that's not an excuse to slack off! I've been hard at work in the world of 3D, working on things such as new artworks, weapons, and also animation though that last one is mostly becaue I have started for another game.
Recently I've been using Blender 2.8, which I do think is better than 2.79, but the new interface is a bit simpler, and very hard to get use to(and seriously, who decided to change Blender to LEFT CLICK DEFALT? That screwed me over in the first few days). I'll do a more direct comparison at somepoint, but I feel that Blender 2.8 is much easier, to use, esphally since Eevee(the new engine), runs in real time. That is awesome. I will probably continue to use slowly transition to Blender 2.8 soon enough.
The second thing is I've become more confident in my abilities to make 3D models! My mentor wants me to keep start practice sculpting, so I'll see what I can come up with! I have used the techniques for sculpting in one of my pieces so far, a piece I made based on Ghost Of The Sea:
Here the rock which Kairi is standing is all sculpted. I did this because I wanted the rock to look a bit more natural. I'm going to keep working on these skills, so stay tuned!
Finally, I'M WORKING ON A NEW GAME! Though this one will be kept secret, so stay tuned...
Oh and IDK when Unity Chan Dash will have it's next update. I want to fix a lot of things first.
But for now, thanks as always for reading, and I will catch you guys next time
Written By Nana Marfo
Kasumi from Shubaruu on DeviantArt, ported from DOA5
Chun-Li from Chrissy-Tee on DeviantArt, ported from SFV
Water Palace from deexie on DeviantArt
Branch Dagger created and designed by me
Iris Torso created by me, original Character design by Keiji Inafune