• Home
  • About
    • Privacy Policy
    • About Nana
  • Portfolio
    • Game Work
    • 3D Work
    • Photo And Graphic Design
  • Blog
  • Contact
  • Home
  • About
    • Privacy Policy
    • About Nana
  • Portfolio
    • Game Work
    • 3D Work
    • Photo And Graphic Design
  • Blog
  • Contact
NANA MARFO
  • Home
  • About
    • Privacy Policy
    • About Nana
  • Portfolio
    • Game Work
    • 3D Work
    • Photo And Graphic Design
  • Blog
  • Contact

Games. Anime. My own Games. All in one.

    Nana Marfo

    A student with a passion for game development and all things Japan.

    Archives

    September 2020
    August 2020
    July 2020
    June 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017

    Picture

    Categories

    All
    10 Questions
    Aho-girl
    Aho-girl
    All In The Character
    Anime
    Blogger Tags
    BTEC
    Daily Inking
    Editorals
    Events
    Fan-works
    Film
    Finalfantasy
    Final Fantasy
    First Impressions
    First-impressions
    Games
    In Review
    Intro
    Kamen Rider
    Kingdom Hearts
    Mmo
    Nm Gameworks
    QOTM
    Quick Look
    Rambling
    Reviews
    Square Enix
    Toei
    Tokusatsu

    Picture

    RSS Feed

Back to Blog

NM Gameworks #19: Updates,Updates,Updates

16/1/2019

 
Hey all! I have a confession to make: school has been really busy to the point where I haven't had too much time to work on Unity-Chan Dash. It's been about half a year since I released the game, and I haven't been able to get anything out since.

Luckally, I managed to find sometime this past 2 weeks to work on the game, and I the first update should be out by the end of March! I am also scaling down the game a bit from what I wanted it to have to save both time, and my sanity.
Picture
I'll make a blog post/video on this later, but the new update should feature:
  • A finished First Area
  • Better and more fluid controls
  • VA lines by Amanda Freedite
On the next thing, which is Blender 2.8! I had a play around with the beta, and I do like it, but I ran into a few problems. For one, it auto sets up texture for you, which is good for some, but not for me, since it only uses one texture, rather than the whole setup. Furthermore, when using OBJ, the rigging techinque I used countless times in Blender 2.7, didn't work in 2.8. I'll try again at somepoint(hoping this is just me f**king up somewhere), but that kinda sucks. And after using Blender for a year and a bit, am I the only one used to right click select. I have used Photoshop, GIMP, and Unity, and I have never tried to use right click select in those.

Still, if there is a good thing about it, it's the new Eevee engine. Renders in real time, and takes up less resources on the computer.
Picture
Here's an Ivy test I did. Sorry about the boobs, I was trying to be game accurate...
Beside that, I haven't really been doing too much else. I am really trying to find time for everything, but to be honest, I barely had a chance to work on Different Spirits, because school just takes up so much time! Still, next week should be an anime first impressions, so please look forward to it!

But for now, thanks for reading, have a great day/night, share if you enjoyed and take care.

Written by Nana Marfo.
Help me make a Living!Help me make a Living!`
0 Comments
read more



Leave a Reply.

Powered by Create your own unique website with customizable templates.