Nana MarfoA student with a passion for game development and all things Japan. Archives
September 2020
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Hey all! I have a confession to make: school has been really busy to the point where I haven't had too much time to work on Unity-Chan Dash. It's been about half a year since I released the game, and I haven't been able to get anything out since.
Luckally, I managed to find sometime this past 2 weeks to work on the game, and I the first update should be out by the end of March! I am also scaling down the game a bit from what I wanted it to have to save both time, and my sanity.
I'll make a blog post/video on this later, but the new update should feature:
On the next thing, which is Blender 2.8! I had a play around with the beta, and I do like it, but I ran into a few problems. For one, it auto sets up texture for you, which is good for some, but not for me, since it only uses one texture, rather than the whole setup. Furthermore, when using OBJ, the rigging techinque I used countless times in Blender 2.7, didn't work in 2.8. I'll try again at somepoint(hoping this is just me f**king up somewhere), but that kinda sucks. And after using Blender for a year and a bit, am I the only one used to right click select. I have used Photoshop, GIMP, and Unity, and I have never tried to use right click select in those.
Still, if there is a good thing about it, it's the new Eevee engine. Renders in real time, and takes up less resources on the computer.
Beside that, I haven't really been doing too much else. I am really trying to find time for everything, but to be honest, I barely had a chance to work on Different Spirits, because school just takes up so much time! Still, next week should be an anime first impressions, so please look forward to it!
But for now, thanks for reading, have a great day/night, share if you enjoyed and take care. Written by Nana Marfo.
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