Nana MarfoA student with a passion for game development and all things Japan. Archives
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NM Gameworks #10.5: Game Updates25/5/2018 So, we have reached 10 Gameworks. Fitting since I started blogging about a year ago. I want to thank everyone who has read my blog, liked it, shared it, made their friends read it anything of the sort.I also want to thank you all of helping me reaching 130+ view in a day on Sunday. Anyways, on to the usual. Project Table Ball is proceeding smoothly. So far I have been learning how to use ProBulider instead of Blender Designed levels.What you see below is a very rushed ProBulider test level. Also the thing that you see there that the ball is going to collect? It's a USB! The game will be themed around "Things you would find around the table". Since I live a house with a lot of computers(How do you think I got into games and tech so much) I decided to do that. Different Spirits is kinda on my backlog ATM. I have been taking a course that is helping my game story writing skills, in order to improve my script. Besides that, I am now starting a quick summer hobby project(unpaid, sorry), to render a still from this project, and I am now hiring! I am looking for a: -Character Modeller -Environment Designer If you have any experience at all in these fields, please email me at [email protected]. I have started working on a quiz game(because of the fact I need learn it for my computing coursework). I have also be learn Mechaim in Unity, and I am refining my Axl Character Controller(might use it for a game prototype)
But That's it for now! Going to level with you all, June is going to be a crazy month. Open Days, exams and of course, E3. Don't worry. I'll get through it. I always do. Either way, thanks for reading, have a great day/night, share if you liked it and take care. Written By Nana Marfo
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