A student with a passion for game development and all things Japan.
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So, I have been testing renders with HDR lighting. I did 2 this past week, one of a Custom Tifa Model:
(I copied a pose by Katuya Moonfox). This one I was not too happy with, as the lighting sort of failed in what it was suppose st to do, which was make a realistic setting. The light is over-exposed(though that may be because I had to move the HDR plane behind the focus, meaning it had to show), taking away from the model in focus. The Rig wasn't great either. I forgot to do the thumbs. That is someting you should never, ever do.
Anyway, my big question is what is the best set-up for HDR lighting in Blender? My current setup is this:
I have also been testing some ideas for a fighting game prototypes. I have been using a model of Yuffie from KH1(KH2 models don't like to work with my rigs for some odd reason).
So far a few animation and technical scripting has been done, but it is no where ready to show to you guys yet.
Anyways, that is it for now! I have exams at the start of the month next month, so I will be a little less active for a few days from then!
Either way, thanks for reading, have yourselves a great day/night, share if it's not to much trouble for you, and take care.
Written by Nana Marfo
Models used from Games:
Lightning Reterns :Final Fantasy XIII
Katyuska Moonfox(She also does game design, check out her other twitter for that)