A student with a passion for game development and all things Japan.
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Hey all! April has started, and this month we have been asked to come up with a plot to fit within this space game!
This is where it becomes important to tie all the themes we had so far together. So far, we have a space game with a detective protagonist and A.I antagonist. This is also a bit harder as I don't think we can have too many mentions to NPC or external lore. I'm going to try my best with this folks!
So lets moving into the idea that detective is living on the ship because they agreed to stay there in case of criminal activity. As thing begin to go wrong, the detective is forced to step in. They are pretty reluctant at first because the idea of this being in space. Remember, this is the one place not corrupted by politics, so they would want to keep that way. I can't really go into gameplay, but I can say that the detective will have tech that would help scan the system for bugs, gitichs and viruses.
The idea would be that each piece of the puzzle would tie themselves together. For example, the detective would be able to go into one part of the area which would lead into another clue that would he would have to report to the leaders on the ship. Through this, he or she(I think a custom character would fit well here) would have to reflect on the time here, how they are dealing with missing loved ones and what they think is next for them. I also think that something like the Secret Reports would work well here, as these would to serve to expand the content of the game.
"It's been an interesting day. This ship seems to be less and less under the control of the people that own it. Even the creator doesn't know what is going on. I wonder... just what is in control?"
And that's my summary of the plot in this space age game! This was hard, but also really fun to do! Hopefully I win this one!
But for now, thanks for reading and I will see you guys next time.
Written by Nana Marfo
Space scenes all from Siamon89